Year: 2026
Month: April
Day: 21
Worked on my website, the one you are currently looking at
Day: 22
Worked on my website
Day: 23
Worked on my website and crimson my current game project
Fixed the player rotation issusesz
Fixed the player attack sometimes not gettting the attack boxes
Fixed the player rotation issusesz
Fixed the player attack sometimes not gettting the attack boxes
Day: 24
Worked on my website, entropy spline stuff and crimson
Fixed issue related to spawning spline at point and made the code readable again
Fixed issue related to spawning spline at point and made the code readable again
Day: 26
Worked on entropy spline stuff on my weekend
Made the thing work on almost all cases, there is 1 case that I havent fixed yet.
Made the thing work on almost all cases, there is 1 case that I havent fixed yet.
Day: 28
Worked on the website and crimson
Day: 29
Reworking how crimson wallruning works, got some tips form a classmate Felix Tabar.
Recomended using a sphere trace around the player instead of a line trace to check for the walls.
Had to figure out how to get the actor into ignore actors in unreal multisphere hit becouse igonreself didnt work.
Recomended using a sphere trace around the player instead of a line trace to check for the walls.
Had to figure out how to get the actor into ignore actors in unreal multisphere hit becouse igonreself didnt work.
Day: 30
Countined working on the wallrunning
Month: May
Day: 3
Worked on my personal project game called after cut in unreal. Trying to get more intuch with it.
Day: 4
Worked on crimsons wallruning.
Worked on my own game and got adaptive knockback
the code that does that addaptive knockback. We just project the knockback direction onto the normal of the surface then enemy is standing on.
Worked on my own game and got adaptive knockback
Day: 5
Worked on unfinnsied assigments.
Day: 6
Worked on unfinnsied assigments.
Day: 20
Frogot to update this for a bit.
A lot happend so let me run down the cliff notes.
7th -> 8th I was working on personal assigments. I have never had so much problems when it comes to networking as I did thoes days but it was fun.
And once I stopped getting in my own way it was easy to solve. Never forget that uint32_t isnt 4 bytes smaller then uint64_t and make all your efforts for not
11th -> 13th I was ending my secound year of PSQ. Durring that time I worked on Crimson. We then showed it off to the rest of the school on the 13th and that went fine. Nothing major happend execpt a bug where we skipped from the start of the level into the credits.
14th -> 20th Worked on After cut on and off using the knowlage I learnt from working on crimson. A full break down of everything I did on it will come soon-ish.
A lot happend so let me run down the cliff notes.
7th -> 8th I was working on personal assigments. I have never had so much problems when it comes to networking as I did thoes days but it was fun.
And once I stopped getting in my own way it was easy to solve. Never forget that uint32_t isnt 4 bytes smaller then uint64_t and make all your efforts for not
11th -> 13th I was ending my secound year of PSQ. Durring that time I worked on Crimson. We then showed it off to the rest of the school on the 13th and that went fine. Nothing major happend execpt a bug where we skipped from the start of the level into the credits.
14th -> 20th Worked on After cut on and off using the knowlage I learnt from working on crimson. A full break down of everything I did on it will come soon-ish.
Day: 24
Working on my profolio, so im working on this.
Imoprovning writing, structure, even adding js scripts to visualise my problems.
Imoprovning writing, structure, even adding js scripts to visualise my problems.
Day: 25
Same as day 24 but mainly working on MIU